Sounds pointless but with extra luck the run can nearly save at least 20 seconds overall.ġ-2 Alt Exit (Get Blue Shell, Pick up Fire Flower as reserve item for Bowser Jnr in 8-Tower1 keep Shell powerup till 5-G) If the Red ? Box doesn't contain a Blue Shell, reset.ġ-2 Alt Exit (Get Blue Shell, keep it till 8-4).If the Red ? Box fails to reach 1-2, reset.It's also one of the longest warped runs in a Mario game so far. Due to the low chance of getting all 3 this route below is the most reliable as you will be able use the rare powerups on 2 out of the 3 key levels. Note: The fastest time requires 3 rare power ups on certain levels that are random from Hammer Bros & Red ? Boxes. Time Savers Any% with Cannons (Warps) 100% (3 stars next to file) Route Any% with Cannons (Warps) Single Segment Will be revealed after the 100% run gets published to Speed Demos Archive. Performing the Silent Shell Jump will increase your jump's height and distance as if it was a normal jump. If you do a jump, let go of B and then press & Hold it again in mid-air. Oddly, if you run off of a cliff while Shell Dashing with the Blue Shell, and let go of Y to get out of the Blue Shell at the right time, you'll make a little boost upwards. It's very unreliable in a non-TAS because you end up bumping against the ceiling (main exit of 5-B) or lose a life from a Pumpkin Goomba (Alt exit of 5-B). It's very difficult to perform it 5 in a row and for an 100% run, it's in a segment that relies on luck with the Hammer Bro/Red ? Box landing on 5-B. The same frame that you touch the wall, jump, and you'll "wall jump" upwards instead of diagonally. To pefrom a second kind of wall jump, you have to be Mini Mario and touch a wall. New Super Mario Bros Glitches Exploit based
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